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A game based e-learning system to teach Artificial Intelligence in the Computer Sciences degree

De-Castro-Santos, Amable and Fajardo, Waldo and Molina-Solana, Miguel
Proc. International Conference E-Learning 2013 , , pp. (2017)

Abstract:

Our students taking the Artificial Intelligence and Knowledge Engineering courses often encounter a large number of problems to solve which are not directly related to the subject to be learned. To solve this problem, we have developed a game based e-learning system. The elected game, that has been implemented as an e-learning system, allows to develop Artificial Intelligence Decision Making Systems of very diverse complexity level. The e-learning system discharges the students of doing work not directly related with the Artificial Intelligence and Knowledge Engineering problems. This way, students can try their development and self-evaluate their progression level. The results obtained after using this e-learning system with the students (during the Artificial Intelligence and Knowledge Engineering course) show a substantial improvement in students’ learning outcomes.

Bibtex:

@inproceedings{DeCastro2017,
  title = {A game based e-learning system to teach Artificial Intelligence in the Computer Sciences degree},
  author = {De-Castro-Santos, Amable and Fajardo, Waldo and Molina-Solana, Miguel},
  booktitle = {Proc. International Conference E-Learning 2013},
  year = {2017},
  timestamp = {46}
}